Clean Plate
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With matted character using object buffer. This allows layers to pass behind the character in the composite.
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The red solid was exported with a tag out of cinema, along with 3D data (camera position) so this can be replaced with any image or comp in after effects and it will retain it's relative 3D position in the scene.
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I resized the solid and worked out it's new size based on percentage scale.
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This cut to a different angle shows the red solid has stayed in position relative to the rest of the scene, it still appears as if it's in front of the TV.
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Using another object buffer matte, I duplicate the clean plate layer and use the TV as a 'stencil' to overlay the red solid.
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The TV screen is designed as a new composition with the same dimensions as the solid.
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The position and rotation values are copied from the solid to the new comp. It is sitting behind the TV frame, but in the CU shots it is overlapping the character which should obviously be in front.
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A third object buffer is used to matte another duplicate of the animation layer which allows me to drag this to the top of the layer stack and become the front most object in the scene.
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A depth pass is used like the previous set of idents to add a sense of space and semi photo-realistic quality to the image and post effects are added to the TV screen to make it appear as if it is glowing and over exposed (which it would be if recorded with the surroundings exposed correctly).