I thought I might try a more advanced rig with joints in the 'ears' while they are slightly longer, but decided it was probably more control than I need for this character but will try on the one with very long ears.
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Same rig as 1st character rebuilt with similar controllers
The mesh is a lot chunkier which looks nice when bent into shapes as it looks like it has volume
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The character can be deformed quite extremely with no harm done to the mesh, this will be good to animate with as I can make dynamic movements without worrying about the characters becoming out of shape or proportion (unless I want them to be)
The character can be deformed quite extremely with no harm done to the mesh, this will be good to animate with as I can make dynamic movements without worrying about the characters becoming out of shape or proportion (unless I want them to be)